I'm not sure how this doesn't have 1000 likes or more already on Artstation. This is a great free bolt generator for Substance Designer and you don't even need the program to use it! An .sbsar file is included and can be used with the free Substance Player program to create these bolts. Definitely check this out and like that post on Arstation. It definitely deserves it!
The basics and Overview of lighting in Unreal Engine 4.17
As the Unreal Engine continues to release new updates, the potential for creating beautiful lit interior and exteriors is always advancing. There are many new features that can be easy to miss with each new update and we may be stuck in our old ways lighting our level without realizing that we are missing the incredible new ways to capture that realistic lighting we are going for. Recently, Epic Games Lead Artist Jerome Platteaux provided us all with some excellent tips and tricks for UE4.
Ben Mauro has always been extremely helpful to those thinking of pursuing a freelance career. He's back again talking a bit about the pro's and cons of Freelance vs. working In-House at studios. These are some great guidelines to follow when quoting freelance work to studios. Many people don't consider all of the extra costs that come with working freelance. Many of these costs are usually taken care of by the studios when you work In-House, so we don't immediately consider them when we work from home.
Too many people aren't getting paid what they should for Freelancing. So definitely don't forget about all of this when you're quoting work for a contract!
Ben Wilson recently released the substance designer file for this beautiful artwork on his gumroad where he said, "I was lucky enough to take part of the substance designer 6 beta, with the aim to test the new nodes and provide feedback. I am releasing the raw unedited source file for the texture I made, intended to accompany a mini breakdown and interview 80.lv did with me about it. Thank you Allegorithmic and 80.lv, it was a lot of fun! "
Checkout the full article and breakdown over at 80.lv here
And don't forget to head over to Gumroad where Ben generously released the source files for this awesome texture in Substance!
Thanks so much for sharing Ben! And I hope you all enjoy taking a look at his substance file and article.
- Jacob Norris
The amount of art work out there these days and the quality of the work I have been seen is absolutely incredible! People are getting better and better and there are more and more people doing 3D Artwork.
I thought I would just share here some of the beautiful artwork, environments, and breakdowns that I have seen lately and hopefully you will all agree. There is always something new to learn and part of that is the motivation we get from seeing others succeed. So I am more than happy to be in a time with so many fantastic artists these days.
Artwork by Jonathan Holmes
Please read on for more.
I recently was lucky enough to be featured in some magazine articles and while that is really exciting for me, it's also great news for you guys! Because one of the articles I contributed to was all about my experience with foliage in video games. Hopefully you will all be able to pick up some tips from this, as well as pass it along to your friends. I haven't said it yet, so Happy New Year everyone! And enjoy :)
Download all of the PDf's here
If you haven't been using ArtStation to share your work for feedback, potential employers, or simply to browse for inspiration from other artists, now is the time! It's one of the main sites for Industry Professionals and you'll want to be a part of it.
Feel free to take a look at some of the artwork I have uploaded there and examples of the descriptions I provide next to each of my projects.
Click "Read More" to see the article with tips and tricks from Leonard Teo...
Stockholm Archipelago & Copenhagen City
The first two Photopacks in the PurePolygons photopack series have released!
Check them out in the store by clicking the links below.
Over 650 High Resolution Images from the Islands in Stockholm city. They are commonly referred to as the Stockholm Archipelagos. As well as a Photopack from Copenhagen City. These images are photos taken for environment artists, by an environment artist. They are taken with your specific needs in mind, to enhance your projects, workflows, and references for your environments.
Packs include Photogrammetry Sets, Texture Images, and References. They are also great for concept artists and photobashing!
Bonus: (Coming Soon)
- 1 hour of Video Tutorials showing workflow and tips for the best ways to work with these images *included with pack purchase*
Take a look, I think you will like what you see. Enjoy everyone!
Here's some helpful youtube channels to get you on your way!
I've compiled a list of some of the youtube channels that I have found to be very useful or that others have recommended to me. There is tons of great learning to be had and even if you think you know your stuff, I'm sure there are still a ton of new tips/tricks that will help you out. Take a look and feel free to share with your friends, or recommend more channels for me to add here!
Unreal Engine 4 Channels
Warren Marshall - https://www.youtube.com/channel/UC5dRrOarPI6ufGWsabG28FQ
Unreal Engine Channel - https://www.youtube.com/user/UnrealDevelopmentKit/playlists
Sam Jones - https://www.youtube.com/channel/UCJekoQFYfhHEjQbfvWf_E4g
DokipenTech - https://www.youtube.com/user/DokipenTechTutorials/videos
Playful Synapse - https://www.youtube.com/channel/UCmU2AlFc9vO6xnw1DYvNM0Q/videos
or "Better Aesthetics in Environment Creation and Renders"
I recently came across an article that I think will be very beneficial for those of you setting up your Environment renders and even for general art theory when creating your pieces. This article may be talking about photography, but the great thing about being environment artists, is that we can setup our scene and composition exactly how we want. So we are creating every picture we take. These tips help to set up the ground work for creating any beautiful 3D scene that we work on. Try to use some of these ideas and rules to apply them as you are placing assets, or even when you're creating textures. And start thinking about where you want your cameras for your renders, so that you can better apply these tips from the get go! There are some really helpful tools and basics! Enjoy :)
Credit to Sebastian Jacobitz for the article
Checkout his website here! - https://streetbounty.com/
Thanks for reading and happy rule of 3rds day! haha
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