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New Textures, Photogrammetry, & Reference   Coming Soon!

7/30/2016

 
Hi everyone,
I have been off gathering tons of textures, references, and even photogrammetry sets. Here are just a few samples of what's to come, but the final library will consist of many more types of surfaces and photogrammetry grabs. From nature, to metal, to military, buildings, you name it! I'd like to share it with all of you :)

          So I will be offering these for very cheap when I finish them up in hopes that it will be of some use to you. As well as putting together some simple photogrammetry and tiling texture tutorials to show you all how to better use these images once they are available. Please be on the look-out for more updates and when these will be released in the coming months. Definitely checkout my facebook and gumroad for more updates as well!

www.gumroad.com/purepolygons

WWW.FACEBOOK.COM/PUREPOLYGONS

3 Comments
 

25 Tips for the Unreal Engine

7/8/2016

 
Learn some of the best tips and tricks for lighting, texturing and rendering in Unreal Engine 4.
- by Alex Dracott
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Original Creative Bloq Article can be found Here
Since public release in 2014, Unreal 4 has set and raised the bar for third party engines. It's now free 
to use and there's no better time to get creating on your own.

Built from the ground up, Epic's newest engine is capable of producing truly incredible 3D art visuals. Its deferred rendering, custom materials and advanced lighting techniques are perfect for pushing the engine – and your art – to the next level.

I've worked professionally in Unreal 4 since its public release and have discovered some fantastic techniques for creating and presenting high-quality art in-engine. Here I share some of my personal tips and tricks I use on a day-to-day basis to help you light, texture, and render your own beautiful scenes within Unreal 4.

In this 3D World's online Vault you can find video tutorials as well as models and textures to get started in Unreal 4 today!

​01. Importing textures into Unreal 4

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​You can import textures via the Import button in the Content Browser. Unreal 4 supports a large variety of texture formats, from .tgas and .pngs to .psds and .jpgs. One important tip is to make sure normal maps are compressed as TC Normalmap to prevent visual errors in engine. Also be aware that if your texture dimensions do not follow the power of two, they won't stream or have mipmaps.

​02. Save memory: Channel-pack textures


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