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Shray Khanna Shares Top Substance Tips

4/21/2018

 
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As we have all witnessed, Substance Designer is taking the game industry by storm. Almost anyones portfolio now working on textures and materials in games has a library of Substance materials they have worked on. There are so many different techniques and ways to create exactly what you want and even multiple ways to achieve the exact same thing. The more tools and tips we are aware of though, the greater the possiblities for us to solve those tough shapes or ideas that we want to create. Checkout a few of the ways Shray Khanna approaches texture creation in Substance Designer.

Also checkout more of his work here. 
https://www.artstation.com/shray

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Discovering the Curve Node in Substance Designer

3/24/2017

 
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Artwork By - Ben Wilson
Ben Wilson recently released the substance designer file for this beautiful artwork on his gumroad where he said, "I was lucky enough to take part of the substance designer 6 beta, with the aim to test the new nodes and provide feedback. I am releasing the raw unedited source file for the texture I made, intended to accompany a mini breakdown and interview 80.lv did with me about it. Thank you Allegorithmic and 80.lv, it was a lot of fun! "

Checkout the full article and breakdown over at 80.lv here

https://80.lv/articles/discovering-the-curve-node-in-substance-designer/

And don't forget to head over to Gumroad where Ben generously released the source files for this awesome texture in Substance!
https://gumroad.com/l/dHZMT
Thanks so much for sharing Ben! And I hope you all enjoy taking a look at his substance file and article.
Cheers,
​- Jacob Norris
1 Comment
 

First 2 Photopacks are Now Released!

10/21/2016

 

Stockholm Archipelago  &  Copenhagen City

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Hi everyone,  
The first two Photopacks in the PurePolygons photopack series have released!
​Check them out in the store by clicking the links below.
$14.99 $9.99
Shop
$9.99 $6.99
Shop
Over 650 High Resolution Images from the Islands in Stockholm city. They are commonly referred to as the Stockholm Archipelagos. As well as a Photopack from Copenhagen City. These images are photos taken for environment artists, by an environment artist. They are taken with your specific needs in mind, to enhance your projects, workflows, and references for your environments.

Packs include Photogrammetry Sets, Texture Images, and References. They are also great for concept artists and photobashing! 

Bonus: (Coming Soon)
- 1 hour of Video Tutorials showing workflow and tips for the best ways to work with these images *included with pack purchase*

Take a look, I think you will like what you see. Enjoy everyone!
​
Thanks,
- Jacob


3 Comments
 

Youtube Channels - What's out there?

9/20/2016

 

Here's some helpful youtube channels to get you on your way!

I've compiled a list of some of the youtube channels that I have found to be very useful or that others have recommended to me. There is tons of great learning to be had and even if you think you know your stuff, I'm sure there are still a ton of new tips/tricks that will help you out. Take a look and feel free to share with your friends, or recommend more channels for me to add here! 
Thanks,
​- Jacob

Unreal Engine 4 Channels

Warren Marshall - https://www.youtube.com/channel/UC5dRrOarPI6ufGWsabG28FQ
Unreal Engine Channel - https://www.youtube.com/user/UnrealDevelopmentKit/playlists
Sam Jones - https://www.youtube.com/channel/UCJekoQFYfhHEjQbfvWf_E4g
DokipenTech - ​https://www.youtube.com/user/DokipenTechTutorials/videos
Playful Synapse - ​https://www.youtube.com/channel/UCmU2AlFc9vO6xnw1DYvNM0Q/videos

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Understanding Basic Aesthetics in Photography

8/15/2016

 

or "Better Aesthetics in Environment Creation and Renders"

I recently came across an article that I think will be very beneficial for those of you setting up your Environment renders and even for general art theory when creating your pieces. This article may be talking about photography, but the great thing about being environment artists, is that we can setup our scene and composition exactly how we want. So we are creating every picture we take. These tips help to set up the ground work for creating any beautiful 3D scene that we work on. Try to use some of these ideas and rules to apply them as you are placing assets, or even when you're creating textures. And start thinking about where you want your cameras for your renders, so that you can better apply these tips from the get go! There are some really helpful tools and basics! Enjoy :)
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​http://petapixel.com/2016/08/08/understanding-basic-aesthetics-photography/
Credit to Sebastian Jacobitz for the article
Checkout his website here! - 
https://streetbounty.com/
Thanks for reading and happy rule of 3rds day! haha
- Jacob
3 Comments
 

New Textures, Photogrammetry, & Reference   Coming Soon!

7/30/2016

 
Hi everyone,
I have been off gathering tons of textures, references, and even photogrammetry sets. Here are just a few samples of what's to come, but the final library will consist of many more types of surfaces and photogrammetry grabs. From nature, to metal, to military, buildings, you name it! I'd like to share it with all of you :)

          So I will be offering these for very cheap when I finish them up in hopes that it will be of some use to you. As well as putting together some simple photogrammetry and tiling texture tutorials to show you all how to better use these images once they are available. Please be on the look-out for more updates and when these will be released in the coming months. Definitely checkout my facebook and gumroad for more updates as well!

www.gumroad.com/purepolygons

WWW.FACEBOOK.COM/PUREPOLYGONS

3 Comments
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