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Portfolio

Jacob Norris

Checkout my Artstation


Organic Textures

A collection of organic textures created with zbrush and textured in Zbrush/Photoshop
  • Forest Ground Wet
  • Forest Ground Dry
  • Grass, Mud Puddles
  • Rock Cliff Face
  • Cobblestone Ground
  • Tree Bark w/Moss

Metal Gear Solid V:
The Phantom pain
​(MGO)

Works and Environments Created for the Popular Metal Gear Solid franchise. 
  • Environments
  • Zbrush
  • Texturing
  • Map Concepting
  • Map Design Layout
*Additional Artwork Created by the Kojima Japan Team and the Environment Artists at Kojima Los Angeles. Tuan Ngo, Javier Perez, David Brumbley, and Richard Gardner.*

*All artwork is copyright of Konami Digital Entertainment, Inc. and completed for the Metal Gear Solid Series*

Map Concepting

Additional Work

Jade Forest - Multiplayer Map


Subway Train Car
​"Wait For me"

A train car textured for the indie film "Wait For Me" - By Eric Sibley.
- Some modeling work also

Hard Surface Model Work

Various High Poly Models created with Maya and Max.
  • Helicopter Helmet
  • Tire Set
  • Train Car Container
  • Train Car Base
  • Gibson Les Paul
  • Ejection Seat
  • Resistance 3 Audio Jounral
*The last two images of the Audio Journal are copyright work of Insomniac Games and completed for the Resistance 3 franchise published by Sony Computer Entertainment

Procedural Nature Pack Vol. 1

A Procedural Nature Environment created almost entirely out of splines in the Unreal Engine.
  • 100% Owned and created by Jacob Norris for PurePolygons Unreal Marketplace.

Purchase it here!


Modular Building Set

A Modular Building Set created in the Unreal Engine designed to create an abundant amount of cityscapes.
  • 100% Owned and created by Jacob Norris for PurePolygons Unreal Marketplace.

Purchase it here!


Fuse

The Insomniac Games title "Fuse" published by Electronic Arts. Previously known as Overstrike.
  • Environments
  • World Building
  • Texturing
  • Shader Creation and Material Graph Work
  • Bug Fixing and optimizations
*Additional Artwork Created by the team at Insomniac Games in Los Angeles. Thomas Breeden, Morten Olsen, Rod Parong, Jason Priest.*

*All artwork is copyright of Insomniac Games and completed for the Fuse game published by Electronic Arts*

Fuse - Sector 1

Fuse - Sector 3

*Not all artwork is created under the PurePolygons Inc. corporation on this page and some of the artwork was created as an individual by the name of Jacob Norris for the corresponding companies that he worked for. So not all work should be perceived as created by "PurePolygons Inc." The proper copyright owners are listed next to the images that correspond to this note.*

Unreal Marketplace Assets

Tutorials and Textures

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e: [email protected]
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y: Youtube Channel
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