As we have all witnessed, Substance Designer is taking the game industry by storm. Almost anyones portfolio now working on textures and materials in games has a library of Substance materials they have worked on. There are so many different techniques and ways to create exactly what you want and even multiple ways to achieve the exact same thing. The more tools and tips we are aware of though, the greater the possiblities for us to solve those tough shapes or ideas that we want to create. Checkout a few of the ways Shray Khanna approaches texture creation in Substance Designer.
Also checkout more of his work here.