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Tutorial - Zbrush Tiling Textures

5/9/2016

 
          Creating Tiling Textures is a necessary and crucial skill to have when it comes to creating Artwork for Games. Whether you are making stitch seams on a character, texturing a brick wall, or creating a Forest Ground, tiling textures play an incredibly important part in the process. One tool to create those tiling textures in is the incredibly popular Zbrush 3D Modeling/Sculpting Program.
          Most of you have heard of Zbrush and some of you have used Zbrush. For those of you that are either new to zbrush or have not heard of it at all, here are some quick start videos to help you learn how to begin the process of creating tiling textures within the program. Once you have a stronger footing with the program, feel free to get into the more advanced course that I have here on my website where we create a Forest Ground Tiling Texture from start to finish.

Forest Ground - Tiling Texture Tutorial - Product Page


In the meantime, here is the getting started guide to creating tiling textures in ZBrush :)

Tutorial - Zbrush Tiling Textures Part 1 - Gathering Reference

Please continue reading for the other 4 parts of the series...

TUTORIAL - ZBRUSH TILING TEXTURES PART 2 - Maya Tiling Plane

TUTORIAL - ZBRUSH TILING TEXTURES PART 3 - Zbrush Document Setup

TUTORIAL - ZBRUSH TILING TEXTURES PART 4 - Zbrush Tiling Setup

TUTORIAL - ZBRUSH TILING TEXTURES PART 5 - Zbrush Tips and Tricks

​These are simple tutorials to help you get started with setting up a tiling texture plane in Maya and Zbrush. We then continue on to talk about quick zbrush tips, as well as gathering reference for your next project, and general art theory. Thank you for your support and I hope you can learn a lot from these videos.
Cheers!
​
- Jacob Norris
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