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<channel><title><![CDATA[PurePolygons - Blog]]></title><link><![CDATA[http://www.purepolygons.com/blog]]></link><description><![CDATA[Blog]]></description><pubDate>Sun, 12 Oct 2025 05:33:20 -0700</pubDate><generator>Weebly</generator><item><title><![CDATA[Tutorial Walkthrough - Painted Wood Planks Substance]]></title><link><![CDATA[http://www.purepolygons.com/blog/tutorial-walkthrough-painted-wood-planks-substance]]></link><comments><![CDATA[http://www.purepolygons.com/blog/tutorial-walkthrough-painted-wood-planks-substance#comments]]></comments><pubDate>Tue, 22 May 2018 14:06:00 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.purepolygons.com/blog/tutorial-walkthrough-painted-wood-planks-substance</guid><description><![CDATA[I'm back with a new Substance Designer tutorial!  Hi everyone, I got a lot of people asking me to share my Painted Wood Planks Substance Material. So I went ahead and put together a comprehensive tutorial video going over the graph and talking about the workflow. I hope you'll get a chance to check it out and I appreciate the support!&nbsp;Check it out and read more about it below. Thanks!- Jacob         Download Link Here: More images and videohttps://www.artstation.com/artwork/BrmD6  This tuto [...] ]]></description><content:encoded><![CDATA[<h2 class="wsite-content-title">I'm back with a new Substance Designer tutorial!</h2>  <div class="paragraph">Hi everyone, I got a lot of people asking me to share my Painted Wood Planks Substance Material. So I went ahead and put together a comprehensive tutorial video going over the graph and talking about the workflow. I hope you'll get a chance to check it out and I appreciate the support!&nbsp;Check it out and read more about it below. Thanks!<br />- Jacob</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.purepolygons.com/uploads/6/0/5/5/60558851/pp-tut3-adverv2_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="paragraph"><span style="color:rgb(85, 85, 85)">Download Link Here: More images and video</span><br /><strong><a href="https://www.artstation.com/artwork/BrmD6">https://www.artstation.com/artwork/BrmD6</a></strong></div>  <div class="paragraph"><span style="color:rgb(121, 120, 116)">This tutorial is created in a "Walkthrough Format." Meaning we start from a completed substance material and I guide you through how I created the Substance, as well as my thought process behind setting up the graph. I also dive deeper into certain subjects and show specific examples by recreating parts of the graph. I have included the substance .sbs and .sbsar files, so you can follow along and see it for yourself! Let's have some fun! Thanks for the support :)<br /><br />Direct Link to Gumroad:<br /></span><strong><a href="https://gumroad.com/l/Tut-PWP">https://gumroad.com/l/Tut-PWP</a></strong><span style="color:rgb(121, 120, 116)"><br /></span><br /></div>  <div>  <!--BLOG_SUMMARY_END--></div>  <h2 class="wsite-content-title">Youtube Video Introduction</h2>  <div class="wsite-youtube" style="margin-bottom:10px;margin-top:10px;"><div class="wsite-youtube-wrapper wsite-youtube-size-auto wsite-youtube-align-center"> <div class="wsite-youtube-container">  <iframe src="//www.youtube.com/embed/hoiiLKn5I7U?wmode=opaque" frameborder="0" allowfullscreen></iframe> </div> </div></div>  <div class="wsite-spacer" style="height:50px;"></div>  <h2 class="wsite-content-title">More images</h2>  ]]></content:encoded></item><item><title><![CDATA[Shray Khanna Shares Top Substance Tips]]></title><link><![CDATA[http://www.purepolygons.com/blog/shray-khanna-shares-top-substance-tips]]></link><comments><![CDATA[http://www.purepolygons.com/blog/shray-khanna-shares-top-substance-tips#comments]]></comments><pubDate>Sat, 21 Apr 2018 20:19:26 GMT</pubDate><category><![CDATA[Environment Artist Reference]]></category><category><![CDATA[Substance]]></category><category><![CDATA[Textures]]></category><category><![CDATA[Tips]]></category><category><![CDATA[Tutorials and Breakdowns]]></category><guid isPermaLink="false">http://www.purepolygons.com/blog/shray-khanna-shares-top-substance-tips</guid><description><![CDATA[       As we have all witnessed, Substance Designer is taking the game industry by storm. Almost anyones portfolio now working on textures and materials in games has a library of Substance materials they have worked on. There are so many different techniques and ways to create exactly what you want and even multiple ways to achieve the exact same thing. The more tools and tips we are aware of though, the greater the possiblities for us to solve those tough shapes or ideas that we want to create. [...] ]]></description><content:encoded><![CDATA[<div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.purepolygons.com/uploads/6/0/5/5/60558851/image21-1_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="paragraph"><br />As we have all witnessed, Substance Designer is taking the game industry by storm. Almost anyones portfolio now working on textures and materials in games has a library of Substance materials they have worked on. There are so many different techniques and ways to create exactly what you want and even multiple ways to achieve the exact same thing. The more tools and tips we are aware of though, the greater the possiblities for us to solve those tough shapes or ideas that we want to create. Checkout a few of the ways Shray Khanna approaches texture creation in Substance Designer.<br /><br />Also checkout more of his work here.&nbsp;<br /><a href="https://www.artstation.com/shray" target="_blank">https://www.artstation.com/shray</a><br /></div>  <div>  <!--BLOG_SUMMARY_END--></div>  <h2 class="wsite-content-title"><a href="https://80.lv/articles/building-riverstones-bed-in-substance-designer/" target="_blank">80 Level article "Building Riverstones bed in Substance Designer"</a></h2>  <div class="paragraph"><a href="https://www.artstation.com/shray" target="_blank">Shray Khanna</a><span style="color:rgb(147, 147, 146)">, is from India and has been in the games industry for the past 11+ years. He currently works at&nbsp;</span><a href="http://www.dhruva.com/" target="_blank">Dhruva Interactive</a><span style="color:rgb(147, 147, 146)">&nbsp;as the Lead Environment Artist. Find the full 80 level article with all of his tips and tricks here.</span><br /><br /><a href="https://80.lv/articles/building-riverstones-bed-in-substance-designer/" target="_blank">https://80.lv/articles/building-riverstones-bed-in-substance-designer/</a></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.purepolygons.com/uploads/6/0/5/5/60558851/image27_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.purepolygons.com/uploads/6/0/5/5/60558851/shray-khanna-riverstones-bed-04_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[Free Bolt Generator - Substance]]></title><link><![CDATA[http://www.purepolygons.com/blog/free-bolt-generator-substance]]></link><comments><![CDATA[http://www.purepolygons.com/blog/free-bolt-generator-substance#comments]]></comments><pubDate>Wed, 15 Nov 2017 02:03:34 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.purepolygons.com/blog/free-bolt-generator-substance</guid><description><![CDATA[I'm not sure how this doesn't have 1000 likes or more already on Artstation. This is a great free bolt generator for Substance Designer and you don't even need the program to use it! An .sbsar file is included and can be used with the free Substance Player program to create these bolts. Definitely check this out and like that post on Arstation. It definitely deserves it!             Sergey Gricayhttps://www.artstation.com/artwork/1gOB2  "This Gumroad includes:.sbsar- The filter that generates th [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">I'm not sure how this doesn't have 1000 likes or more already on Artstation. This is a great free bolt generator for Substance Designer and you don't even need the program to use it! An .sbsar file is included and can be used with the free Substance Player program to create these bolts. Definitely check this out and like that post on Arstation. It definitely deserves it!<br /></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.artstation.com/artwork/1gOB2'> <img src="http://www.purepolygons.com/uploads/6/0/5/5/60558851/sergey-gricay-all_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div>  <!--BLOG_SUMMARY_END--></div>  <div class="paragraph"><a href="https://www.artstation.com/artwork/1gOB2"><strong>Sergey Gricay</strong><br />https://www.artstation.com/artwork/1gOB2</a></div>  <div class="paragraph"><em>"<strong>This Gumroad includes:</strong><br /><strong>.sbsar</strong>- The filter that generates the texture of the bolts (can be used with the free program&nbsp;<a href="https://www.allegorithmic.com/products/substance-player">https://www.allegorithmic.com/products/substance-player</a>)<br /><strong>.zbp</strong>- brush for Zbrush<br /><strong>.7z-</strong>&nbsp;archive with alphas that can be used as a brush.<br /><br />Send your results to the bolts, I'm very interested in what you will create. Some variants will go to&nbsp;<strong><a href="https://gum.co/SrBcj">https://gum.co/SrBcj</a>"<br />&#8203;<br />-&nbsp;</strong></em><a href="https://www.artstation.com/sergeygricay">Sergey Gricay</a><em></em><br /></div>  <div class="wsite-youtube" style="margin-bottom:10px;margin-top:10px;"><div class="wsite-youtube-wrapper wsite-youtube-size-auto wsite-youtube-align-center"> <div class="wsite-youtube-container">  <iframe src="//www.youtube.com/embed/baSTTW7iUy0?wmode=opaque" frameborder="0" allowfullscreen></iframe> </div> </div></div>  <div class="wsite-spacer" style="height:32px;"></div>  <div class="paragraph">Enjoy making a ton of bolts and thank you Sergey for sharing!<br />&#8203;- Jacob<br /></div>]]></content:encoded></item><item><title><![CDATA[UE4 Lighting Basics 101]]></title><link><![CDATA[http://www.purepolygons.com/blog/ue4-lighting-basics-101]]></link><comments><![CDATA[http://www.purepolygons.com/blog/ue4-lighting-basics-101#comments]]></comments><pubDate>Mon, 16 Oct 2017 23:19:50 GMT</pubDate><category><![CDATA[Environment Artist Reference]]></category><category><![CDATA[Tips]]></category><category><![CDATA[Unreal Engine]]></category><guid isPermaLink="false">http://www.purepolygons.com/blog/ue4-lighting-basics-101</guid><description><![CDATA[The basics and Overview of lighting in Unreal Engine 4.17         As the Unreal Engine continues to release new updates, the potential for creating beautiful lit interior and exteriors is always advancing. There are many new features that can be easy to miss with each new update and we may be stuck in our old ways lighting our level without realizing that we are missing the incredible new ways to capture that realistic lighting we are going for. Recently, Epic Games Lead Artist&nbsp;Jerome Platt [...] ]]></description><content:encoded><![CDATA[<h2 class="wsite-content-title">The basics and Overview of lighting in Unreal Engine 4.17</h2>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.purepolygons.com/uploads/6/0/5/5/60558851/2017-10-16-16-30-56_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="paragraph">As the Unreal Engine continues to release new updates, the potential for creating beautiful lit interior and exteriors is always advancing. There are many new features that can be easy to miss with each new update and we may be stuck in our old ways lighting our level without realizing that we are missing the incredible new ways to capture that realistic lighting we are going for. Recently, Epic Games Lead Artist&nbsp;<strong>Jerome Platteaux</strong>&nbsp;provided us all with some excellent tips and tricks for UE4.</div>  <div>  <!--BLOG_SUMMARY_END--></div>  <div class="wsite-youtube" style="margin-bottom:10px;margin-top:10px;"><div class="wsite-youtube-wrapper wsite-youtube-size-auto wsite-youtube-align-center"> <div class="wsite-youtube-container">  <iframe src="//www.youtube.com/embed/ihg4uirMcec?wmode=opaque" frameborder="0" allowfullscreen></iframe> </div> </div></div>  <div class="wsite-spacer" style="height:19px;"></div>  <h2 class="wsite-content-title">&#8203;Lighting with Unreal Engine Masterclass | Unreal Dev Day Montreal 2017</h2>  <div class="paragraph"><span style="color:rgb(17, 17, 17)">The session by Lead Artist Jerome Platteaux will focus on the different ways to light a project in Unreal Engine and covers the basics of Physically Based Rendering and how to choose between the forward and the deferred render. The session also explains Baked Lighting with Lightmass, Dynamic lighting and Image based lighting while highlighting the advantages for each technique.</span></div>  <div class="paragraph"><strong>Link to Presentation Slides and Images</strong><br /><a href="https://drive.google.com/drive/folders/0Bz9WYIaLzMjua1FfUmx3SHU3c3M" target="_blank">https://drive.google.com/drive/folders/0Bz9WYIaLzMjua1FfUmx3SHU3c3M</a></div>  <div class="paragraph">Enjoy!<br />&#8203;- Jacob<br /></div>]]></content:encoded></item><item><title><![CDATA[Considering Freelance? Here are some Pro's/Cons]]></title><link><![CDATA[http://www.purepolygons.com/blog/considering-freelance-here-are-some-proscons]]></link><comments><![CDATA[http://www.purepolygons.com/blog/considering-freelance-here-are-some-proscons#comments]]></comments><pubDate>Tue, 04 Jul 2017 12:48:49 GMT</pubDate><category><![CDATA[General Art]]></category><category><![CDATA[Tips]]></category><guid isPermaLink="false">http://www.purepolygons.com/blog/considering-freelance-here-are-some-proscons</guid><description><![CDATA[    Image Credit -  www.amandawalkins.com     &nbsp; &nbsp; &nbsp;Ben Mauro has always been extremely helpful to those thinking of pursuing a freelance career. He's back again talking a bit about the pro's and cons of Freelance vs. working In-House at studios. These are some great guidelines to follow when quoting freelance work to studios. Many people don't consider all of the extra costs that come with working freelance. Many of these costs are usually taken care of by the studios when you wor [...] ]]></description><content:encoded><![CDATA[<div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a> <img src="http://www.purepolygons.com/uploads/6/0/5/5/60558851/published/download.jpg?1499173408" alt="Picture" style="width:313;max-width:100%" /> </a> <div style="display:block;font-size:90%">Image Credit -  www.amandawalkins.com</div> </div></div>  <div class="wsite-spacer" style="height:24px;"></div>  <div class="paragraph">&nbsp; &nbsp; &nbsp;Ben Mauro has always been extremely helpful to those thinking of pursuing a freelance career. He's back again talking a bit about the pro's and cons of Freelance vs. working In-House at studios. These are some great guidelines to follow when quoting freelance work to studios. Many people don't consider all of the extra costs that come with working freelance. Many of these costs are usually taken care of by the studios when you work In-House, so we don't immediately consider them when we work from home.&nbsp;<br /><font color="#3f3f3f">&nbsp; &nbsp; &nbsp;Too many people aren't getting paid what they should for Freelancing. So definitely don't forget about all of this when you're quoting work for a contract!<br />&nbsp; &nbsp; &nbsp;- Jacob</font></div>  <div>  <!--BLOG_SUMMARY_END--></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.purepolygons.com/uploads/6/0/5/5/60558851/1537590-10202049226404838-1318341720-o_1_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="paragraph">Ben Mauro -<br />https://www.facebook.com/ben.mauro.3<br />http://www.benmaurodesign.com/<br /><strong><br />RATES FOR CONCEPT ARTISTS/DESIGNERS</strong><br />&nbsp; &nbsp; &nbsp;Was planning on doing more of this over the year but as with the contracts/negotiations one, seems to pop up around New Years when i have more down time. Some of these topics are what i discuss during my workshops/talks and just some general advice as we push forward into 2014.<br />&nbsp; &nbsp; &nbsp;This is obviously the tip of the iceberg on the pro's and con's of working in both environments, we can obviously get much deeper into all of this at another time. Feel free to discuss things further in comments, would be nice to hear others experiences as well.&nbsp;<span><span>:)<br /></span></span><br /><strong>Edit: Thom Tennery brought up a good point about the different taxes for both:</strong><br />&nbsp; &nbsp; &nbsp;"It's worth mentioning the dramatically different tax ramifications of the two scenarios. Freelancers always pay their own payroll taxes (in house artists only pay half of the payroll tax in the US). There are common situations where a freelancer's tax rate is 25% higher than an in-house artist. In addition, several US states collect a state tax over and above the federal tax that everyone pays. It's extremely bizarre to me that this is often ignored when artist's incomes/rates are being discussed. Losing 15-30% of your income in taxes is a significant line item to say the least."<br />&#8203;<br /><strong>Steve Wang on taxes in Canada for artists:</strong><br />&nbsp; &nbsp; &nbsp;"As a fulltime in-house artist making $200 USD per day, you'll have to pay 27-30% income tax. It goes to somewhere around the 40% range once your income is over 6 figures.<br />As a freelancer, you only have to pay the self-employment tax of 14%, and that is if you make over 6 figures. This also gives you the freedom to write off expenses."<br /></div>]]></content:encoded></item><item><title><![CDATA[Discovering the Curve Node in Substance Designer]]></title><link><![CDATA[http://www.purepolygons.com/blog/discovering-the-curve-node-in-substance-designer]]></link><comments><![CDATA[http://www.purepolygons.com/blog/discovering-the-curve-node-in-substance-designer#comments]]></comments><pubDate>Sat, 25 Mar 2017 01:30:31 GMT</pubDate><category><![CDATA[Environment Artist Reference]]></category><category><![CDATA[Interviews and Talks]]></category><category><![CDATA[Substance]]></category><category><![CDATA[Textures]]></category><category><![CDATA[Tutorials and Breakdowns]]></category><guid isPermaLink="false">http://www.purepolygons.com/blog/discovering-the-curve-node-in-substance-designer</guid><description><![CDATA[       Artwork By - Ben Wilson  Ben Wilson recently released the substance designer file for this beautiful artwork on his gumroad where he said, "I was lucky enough to take part of the substance designer 6 beta, with the aim to test the new nodes and provide feedback. I am releasing the raw unedited source file for the texture I made, intended to accompany a mini breakdown and interview 80.lv did with me about it. Thank you Allegorithmic and 80.lv, it was a lot of fun! "Checkout the full articl [...] ]]></description><content:encoded><![CDATA[<div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.artstation.com/artist/benwilson' target='_blank'> <img src="http://www.purepolygons.com/uploads/6/0/5/5/60558851/ben-wilson-designer-6-decor-render-a_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="paragraph"><a href="https://www.artstation.com/artist/benwilson" target="_blank">Artwork By - Ben Wilson</a></div>  <div class="paragraph"><span style="color:rgb(121, 120, 116)">Ben Wilson recently released the substance designer file for this beautiful artwork on his gumroad where he said, "I was lucky enough to take part of the substance designer 6 beta, with the aim to test the new nodes and provide feedback. I am releasing the raw unedited source file for the texture I made, intended to accompany a mini breakdown and interview 80.lv did with me about it. Thank you Allegorithmic and 80.lv, it was a lot of fun! "<br /><br /><strong>Checkout the full article and breakdown over at 80.lv here</strong></span><br /><a href="https://80.lv/articles/discovering-the-curve-node-in-substance-designer/" target="_blank">https://80.lv/articles/discovering-the-curve-node-in-substance-designer/</a><br /><br /><strong style="color:rgb(121, 120, 116)">And don't forget to head over to Gumroad where Ben generously released the source files for this awesome texture in Substance!</strong><br /><a href="https://gumroad.com/l/dHZMT" target="_blank">https://gumroad.com/l/dHZMT</a><br /></div>  <div class="paragraph">Thanks so much for sharing Ben! And I hope you all enjoy taking a look at his substance file and article.<br />Cheers,<br />&#8203;- Jacob Norris<br /></div>]]></content:encoded></item><item><title><![CDATA[Inspirational Artwork and Breakdowns]]></title><link><![CDATA[http://www.purepolygons.com/blog/inspirational-artwork-and-breakdowns]]></link><comments><![CDATA[http://www.purepolygons.com/blog/inspirational-artwork-and-breakdowns#comments]]></comments><pubDate>Fri, 24 Feb 2017 06:06:35 GMT</pubDate><category><![CDATA[Environment Artist Reference]]></category><category><![CDATA[General Art]]></category><category><![CDATA[Tutorials and Breakdowns]]></category><guid isPermaLink="false">http://www.purepolygons.com/blog/inspirational-artwork-and-breakdowns</guid><description><![CDATA[The amount of art work out there these days and the quality of the work I have been seen is absolutely incredible! People are getting better and better and there are more and more people doing 3D Artwork.I thought I would just share here some of the beautiful artwork, environments, and breakdowns that I have seen lately and hopefully you will all agree. There is always something new to learn and part of that is the motivation we get from seeing others succeed. So I am more than happy to be in a  [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">The amount of art work out there these days and the quality of the work I have been seen is absolutely incredible! People are getting better and better and there are more and more people doing 3D Artwork.<br /><br />I thought I would just share here some of the beautiful artwork, environments, and breakdowns that I have seen lately and hopefully you will all agree. There is always something new to learn and part of that is the motivation we get from seeing others succeed. So I am more than happy to be in a time with so many fantastic artists these days.<br /></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.artstation.com/artwork/abq8z' target='_blank'> <img src="http://www.purepolygons.com/uploads/6/0/5/5/60558851/jonathan-holmes-45mmlocomotiveside-copy_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="paragraph"><a href="https://www.artstation.com/artwork/abq8z" target="_blank">Artwork by Jonathan Holmes</a><br /><br /><span style="color:rgb(85, 85, 85)">&#8203;Please read on for more.</span><br /></div>  <div>  <!--BLOG_SUMMARY_END--></div>  <h2 class="wsite-content-title"><a href="https://www.artstation.com/artist/joakimstigsson" title="">Joakim Stigsson</a></h2>  <div class="paragraph"><span style="color:rgb(85, 85, 85)">- Environment Artist at DICE<br /><br />I've seen a ton of great work from Joakim over the years and recently he shared an awesome breakdown for a Cactus Substance Material that he made. Check it out! And see more of his work here.</span><br /><a href="https://www.artstation.com/artist/joakimstigsson" target="_blank">https://www.artstation.com/artist/joakimstigsson</a></div>  <div class="wsite-youtube" style="margin-bottom:10px;margin-top:10px;"><div class="wsite-youtube-wrapper wsite-youtube-size-auto wsite-youtube-align-center"> <div class="wsite-youtube-container">  <iframe src="//www.youtube.com/embed/Nmw4t10Fj9s?wmode=opaque" frameborder="0" allowfullscreen></iframe> </div> </div></div>  <div class="wsite-spacer" style="height:50px;"></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <h2 class="wsite-content-title"><a href="https://www.artstation.com/artist/trepan">Romain Dauger</a></h2>  <div class="paragraph"><font color="#2a2a2a">3D Artist - Looking for opportunities - romain.dauger@gmail.com</font><br /><br /><span style="color:rgb(85, 85, 85)">Roman did a fantastic TLOU Fan Art recently and was kind enough to share a huge breakdown on his scene for this interested.</span><br /><a href="https://www.artstation.com/artwork/JnNVR" target="_blank">https://www.artstation.com/artwork/JnNVR</a></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.artstation.com/artwork/JnNVR' target='_blank'> <img src="http://www.purepolygons.com/uploads/6/0/5/5/60558851/romain-dauger-breackdown-0025-the-3d-community-is-one-of-the-best-community-i-know-it-gave-s_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="wsite-spacer" style="height:50px;"></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <h2 class="wsite-content-title"><a href="https://www.artstation.com/artist/mall_one">Elliot Mallon</a></h2>  <div class="paragraph">Senior Character Artist at Ubisoft Toronto<br /><br />I've been friends with Elliot ever since we worked together at Insomniac. He is an incredible artist and a great guy with a ton of knowledge to share. A few years ago he took up traditional sculpting with clay and has just started some online tutorials for it. Check out this youtube video on sculpting a hand and feel free to see more of his artwork or get his tutorials on Gumroad.<br />Gumroad -&nbsp;<a href="https://gumroad.com/claymaker" target="_blank">https://gumroad.com/claymaker</a><br />Artstation -&nbsp;&#8203;<a href="https://www.artstation.com/artist/mall_one" target="_blank">https://www.artstation.com/artist/mall_one</a></div>  <div class="wsite-youtube" style="margin-bottom:10px;margin-top:10px;"><div class="wsite-youtube-wrapper wsite-youtube-size-auto wsite-youtube-align-center"> <div class="wsite-youtube-container">  <iframe src="//www.youtube.com/embed/ATjKDzrGM4A?wmode=opaque" frameborder="0" allowfullscreen></iframe> </div> </div></div>  <div class="wsite-spacer" style="height:50px;"></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <h2 class="wsite-content-title"><a href="https://www.artstation.com/artist/synaesthesia">Jonathan Holmes</a></h2>  <div class="paragraph"><font color="#3f3f3f">Quixel Suite Product Manager<br /><br />Jonathan just finished up a project that he has been working on for an entire year and the amount of detail, time, and love put into it is more than easily shown in the final result. Soon he is planning to put together a breakdown or possibly a twitch stream to talk more about the project. Checkout his work and the Florida Ethanol Train here.<br />Artstation -&nbsp;</font><a href="https://www.artstation.com/artwork/abq8z" target="_blank">https://www.artstation.com/artwork/abq8z</a></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.artstation.com/artwork/abq8z' target='_blank'> <img src="http://www.purepolygons.com/uploads/6/0/5/5/60558851/jonathan-holmes-35mmfrontleft_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="wsite-spacer" style="height:50px;"></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <h2 class="wsite-content-title"><a href="https://www.artstation.com/artist/brookeolson">Brooke Olson</a></h2>  <div class="paragraph">Environment Artist<br /><br />Brooke put together a Viking Village scene with an awesome set of materials, textures, models and great lighting inside of the Unreal Engine. Checkout her talk about the scene at 80.lv and see the scene on her artstation.<br />&#8203;Arstation -&nbsp;<a href="https://www.artstation.com/artwork/APkkq" target="_blank">https://www.artstation.com/artwork/APkkq</a><br />80.lv breakdown - <a href="https://80.lv/articles/brooke-olson-northern-architecture-for-gamedev/" target="_blank">https://80.lv/articles/brooke-olson-northern-architecture-for-gamedev/</a></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.artstation.com/artwork/APkkq' target='_blank'> <img src="http://www.purepolygons.com/uploads/6/0/5/5/60558851/brooke-olson-brooke-olson-viking-exterior-2_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="wsite-spacer" style="height:50px;"></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <h2 class="wsite-content-title"><a href="https://www.artstation.com/artist/qtheory">Peter Sekula</a></h2>  <div class="paragraph"><font color="#3f3f3f">Creative Director - www.qt-ent.com<br />Peter actually put together quite a few awesome substance designer breakdowns up on his artstation. Here is just a small sampling of what is available. Be sure to see his full artstation for everything!<br />Artstation -&nbsp;</font><a href="https://www.artstation.com/artist/qtheory" target="_blank">https://www.artstation.com/artist/qtheory</a><br /><br />Tree Bark - <a href="https://www.artstation.com/artwork/AgJ1V" target="_blank">https://www.artstation.com/artwork/AgJ1V</a><br />Wicker Basket -&nbsp;<a href="https://www.artstation.com/artwork/DObYE" target="_blank">https://www.artstation.com/artwork/DObYE</a></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.artstation.com/artwork/AgJ1V' target='_blank'> <img src="http://www.purepolygons.com/uploads/6/0/5/5/60558851/peter-sekula-screenshot003_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.artstation.com/artwork/DObYE' target='_blank'> <img src="http://www.purepolygons.com/uploads/6/0/5/5/60558851/peter-sekula-screenshot002_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="wsite-spacer" style="height:50px;"></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <h2 class="wsite-content-title">So Many Artists, so little time</h2>  <div class="paragraph">Of course you all know there are a ton of great artists out there as I mentioned before. I'd love to post up some more work here and breakdowns as they come along. So be on the lookout, because it's fun to share these great artists with all of you. If I didn't mention some of you this time, there will definitely be a next time.<br /><br />Cheers everyone and take care!<br />&#8203;- Jacob<br /></div>]]></content:encoded></item><item><title><![CDATA[3D Magazine Tutorials and Showcases]]></title><link><![CDATA[http://www.purepolygons.com/blog/3d-magazine-tutorials-and-showcases]]></link><comments><![CDATA[http://www.purepolygons.com/blog/3d-magazine-tutorials-and-showcases#comments]]></comments><pubDate>Thu, 02 Feb 2017 16:30:00 GMT</pubDate><category><![CDATA[Environment Artist Reference]]></category><category><![CDATA[Interviews and Talks]]></category><category><![CDATA[Photogrammetry]]></category><category><![CDATA[Photography]]></category><category><![CDATA[Tutorials and Breakdowns]]></category><guid isPermaLink="false">http://www.purepolygons.com/blog/3d-magazine-tutorials-and-showcases</guid><description><![CDATA[I recently was lucky enough to be featured in some magazine articles and while that is really exciting for me, it's also great news for you guys! Because one of the articles I contributed to was all about my experience with foliage in video games. Hopefully you will all be able to pick up some tips from this, as well as pass it along to your friends. I haven't said it yet, so Happy New Year everyone! And enjoy :)&#8203;- Jacob  for More Artstation Images and Close-ups&#8203;Click here    			  		 [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">I recently was lucky enough to be featured in some magazine articles and while that is really exciting for me, it's also great news for you guys! Because one of the articles I contributed to was all about my experience with foliage in video games. Hopefully you will all be able to pick up some tips from this, as well as pass it along to your friends. I haven't said it yet, so Happy New Year everyone! And enjoy :)<br />&#8203;- Jacob</div>  <h2 class="wsite-content-title"><a href="https://www.artstation.com/artwork/mgB6a" target="_blank">for More Artstation Images and Close-ups<br /><font size="5"><br />&#8203;Click here</font></a></h2>  <div class="wsite-spacer" style="height:50px;"></div>  <div class="wsite-scribd">			  			  			 			<div id="doc_337402672" style="background-color:#fff"></div> 			 			 			</div>  <div class="wsite-spacer" style="height:50px;"></div>  <h2 class="wsite-content-title">Download all of the PDf's here</h2>  <div><div class="wsite-multicol"><div class="wsite-multicol-table-wrap" style="margin:0 -15px;"> 	<table class="wsite-multicol-table"> 		<tbody class="wsite-multicol-tbody"> 			<tr class="wsite-multicol-tr"> 				<td class="wsite-multicol-col" style="width:33.333333333333%; padding:0 15px;"> 					 						  <div><div style="margin: 10px 0 0 -10px"> <a href="http://www.purepolygons.com/uploads/6/0/5/5/60558851/tdw216.tutorial.pdf"><img src="//www.weebly.com/weebly/images/file_icons/pdf.png" width="36" height="36" style="float: left; position: relative; left: 0px; top: 0px; margin: 0 15px 15px 0; border: 0;" /></a><div style="float: left; text-align: left; position: relative;"><table style="font-size: 12px; font-family: tahoma; line-height: .9;"><tr><td colspan="2"><b> tdw216.tutorial.pdf</b></td></tr><tr style="display: none;"><td>File Size:  </td><td>621 kb</td></tr><tr style="display: none;"><td>File Type:  </td><td> pdf</td></tr></table><a href="http://www.purepolygons.com/uploads/6/0/5/5/60558851/tdw216.tutorial.pdf" style="font-weight: bold;">Download File</a></div> </div>  <hr style="clear: both; width: 100%; visibility: hidden"></hr></div>   					 				</td>				<td class="wsite-multicol-col" style="width:33.333333333333%; padding:0 15px;"> 					 						  <div><div style="margin: 10px 0 0 -10px"> <a href="http://www.purepolygons.com/uploads/6/0/5/5/60558851/tdw212.showcase.pdf"><img src="//www.weebly.com/weebly/images/file_icons/pdf.png" width="36" height="36" style="float: left; position: relative; left: 0px; top: 0px; margin: 0 15px 15px 0; border: 0;" /></a><div style="float: left; text-align: left; position: relative;"><table style="font-size: 12px; font-family: tahoma; line-height: .9;"><tr><td colspan="2"><b> tdw212.showcase.pdf</b></td></tr><tr style="display: none;"><td>File Size:  </td><td>328 kb</td></tr><tr style="display: none;"><td>File Type:  </td><td> pdf</td></tr></table><a href="http://www.purepolygons.com/uploads/6/0/5/5/60558851/tdw212.showcase.pdf" style="font-weight: bold;">Download File</a></div> </div>  <hr style="clear: both; width: 100%; visibility: hidden"></hr></div>   					 				</td>				<td class="wsite-multicol-col" style="width:33.333333333333%; padding:0 15px;"> 					 						  <div><div style="margin: 10px 0 0 -10px"> <a href="http://www.purepolygons.com/uploads/6/0/5/5/60558851/038_3da_102.showcase.pdf"><img src="//www.weebly.com/weebly/images/file_icons/pdf.png" width="36" height="36" style="float: left; position: relative; left: 0px; top: 0px; margin: 0 15px 15px 0; border: 0;" /></a><div style="float: left; text-align: left; position: relative;"><table style="font-size: 12px; font-family: tahoma; line-height: .9;"><tr><td colspan="2"><b> 038_3da_102.showcase.pdf</b></td></tr><tr style="display: none;"><td>File Size:  </td><td>4073 kb</td></tr><tr style="display: none;"><td>File Type:  </td><td> pdf</td></tr></table><a href="http://www.purepolygons.com/uploads/6/0/5/5/60558851/038_3da_102.showcase.pdf" style="font-weight: bold;">Download File</a></div> </div>  <hr style="clear: both; width: 100%; visibility: hidden"></hr></div>   					 				</td>			</tr> 		</tbody> 	</table> </div></div></div>]]></content:encoded></item><item><title><![CDATA[How to Get the Most Out of ArtStation]]></title><link><![CDATA[http://www.purepolygons.com/blog/how-to-get-the-most-out-of-artstation]]></link><comments><![CDATA[http://www.purepolygons.com/blog/how-to-get-the-most-out-of-artstation#comments]]></comments><pubDate>Wed, 21 Dec 2016 03:46:02 GMT</pubDate><category><![CDATA[Environment Artist Reference]]></category><category><![CDATA[General Art]]></category><category><![CDATA[Tutorials and Breakdowns]]></category><guid isPermaLink="false">http://www.purepolygons.com/blog/how-to-get-the-most-out-of-artstation</guid><description><![CDATA[If you haven't been using ArtStation to share your work for feedback, potential employers, or simply to browse for inspiration from other artists, now is the time! It's one of the main sites for Industry Professionals and you'll want to be a part of it.&#8203;Feel free to take a look at some of the artwork I have uploaded there and examples of the descriptions I provide next to each of my projects.https://www.artstation.com/artist/purepolygons         Click "Read More" to see the article with ti [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">If you haven't been using ArtStation to share your work for feedback, potential employers, or simply to browse for inspiration from other artists, now is the time! It's one of the main sites for Industry Professionals and you'll want to be a part of it.<br />&#8203;<br />Feel free to take a look at some of the artwork I have uploaded there and examples of the descriptions I provide next to each of my projects.<br />https://www.artstation.com/artist/purepolygons<br /></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.purepolygons.com/uploads/6/0/5/5/60558851/how-to-get-the-most-from-artstation-1200x400_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="paragraph">Click "Read More" to see the article with tips and tricks from Leonard Teo...</div>  <div>  <!--BLOG_SUMMARY_END--></div>  <div class="paragraph">ArtStation has turned into quite a large and comprehensive&nbsp;platform. We are constantly adding new features! Because of this, we thought it would be a good idea to compile a list of tips for you to get the most out of your ArtStation account. Follow these tips to make yourself stand out&nbsp;and be more successful.</div>  <div class="paragraph">For the full article be sure to checkout arstation magazine up on the site!<br />http://magazine.artstation.com/2016/12/artstation-account/</div>]]></content:encoded></item><item><title><![CDATA[First 2 Photopacks are Now Released!﻿]]></title><link><![CDATA[http://www.purepolygons.com/blog/first-2-photopacks-are-now-released]]></link><comments><![CDATA[http://www.purepolygons.com/blog/first-2-photopacks-are-now-released#comments]]></comments><pubDate>Fri, 21 Oct 2016 09:05:35 GMT</pubDate><category><![CDATA[Environment Artist Reference]]></category><category><![CDATA[Photogrammetry]]></category><category><![CDATA[Photography]]></category><category><![CDATA[Textures]]></category><guid isPermaLink="false">http://www.purepolygons.com/blog/first-2-photopacks-are-now-released</guid><description><![CDATA[Stockholm Archipelago &nbsp;&amp; &nbsp;Copenhagen City         Hi everyone, &nbsp;The first two Photopacks in the PurePolygons photopack series have released! &#8203;Check them out in the store by clicking the links below.    Over 650 High Resolution Images&nbsp;from the Islands in Stockholm city. They are commonly referred to as the Stockholm Archipelagos. As well as a Photopack from Copenhagen City. These images are&nbsp;photos taken for environment artists, by an environment artist. They are [...] ]]></description><content:encoded><![CDATA[<h2 class="wsite-content-title">Stockholm Archipelago &nbsp;&amp; &nbsp;Copenhagen City</h2>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.purepolygons.com/uploads/6/0/5/5/60558851/promo-01_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="paragraph" style="text-align:left;">Hi everyone, &nbsp;<br />The first two Photopacks in the PurePolygons photopack series have released! <br />&#8203;Check them out in the store by clicking the links below.</div>  <div class="commerce-elements-wrapper products__published"  data-page-id="578754834144098420" data-page-element-id="532561389909600339">
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</div>  <div class="paragraph"><strong style="color:rgb(85, 85, 85)">Over 650 High Resolution Images</strong><span style="color:rgb(85, 85, 85)">&nbsp;from the Islands in Stockholm city. They are commonly referred to as the Stockholm Archipelagos. As well as a Photopack from Copenhagen City. These images are&nbsp;</span><em style="color:rgb(85, 85, 85)">photos taken for environment artists, by an environment artist</em><span style="color:rgb(85, 85, 85)">. They are taken with your specific needs in mind, to enhance your projects, workflows, and references for your environments.</span><br /><br /><span style="color:rgb(85, 85, 85)">Packs include&nbsp;</span><strong style="color:rgb(85, 85, 85)">Photogrammetry Sets, Texture Images, and References.</strong><span style="color:rgb(85, 85, 85)">&nbsp;They are also great for concept artists and photobashing!&nbsp;<br /></span><br /><strong style="color:rgb(85, 85, 85)">Bonus:</strong><span style="color:rgb(85, 85, 85)">&nbsp;(Coming Soon)</span><br /><span style="color:rgb(85, 85, 85)">- 1 hour of Video Tutorials showing workflow and tips for the best ways to work with these images *included with pack purchase*</span><br /><br /><span style="color:rgb(85, 85, 85)">Take a look, I think you will like what you see. Enjoy everyone!<br />&#8203;<br />Thanks,<br />- Jacob</span><br /><br /></div>]]></content:encoded></item></channel></rss>