Find me Here!
PurePolygons
  • Home
  • Store
  • Blog
  • Support
  • Portfolio
  • About
  • Contact
  • Home
  • Store
  • Blog
  • Support
  • Portfolio
  • About
  • Contact
 

Shray Khanna Shares Top Substance Tips

4/21/2018

 
Picture

As we have all witnessed, Substance Designer is taking the game industry by storm. Almost anyones portfolio now working on textures and materials in games has a library of Substance materials they have worked on. There are so many different techniques and ways to create exactly what you want and even multiple ways to achieve the exact same thing. The more tools and tips we are aware of though, the greater the possiblities for us to solve those tough shapes or ideas that we want to create. Checkout a few of the ways Shray Khanna approaches texture creation in Substance Designer.

Also checkout more of his work here. 
https://www.artstation.com/shray

Read More
0 Comments
 

UE4 Lighting Basics 101

10/16/2017

 

The basics and Overview of lighting in Unreal Engine 4.17

Picture
As the Unreal Engine continues to release new updates, the potential for creating beautiful lit interior and exteriors is always advancing. There are many new features that can be easy to miss with each new update and we may be stuck in our old ways lighting our level without realizing that we are missing the incredible new ways to capture that realistic lighting we are going for. Recently, Epic Games Lead Artist Jerome Platteaux provided us all with some excellent tips and tricks for UE4.

Read More
0 Comments
 

Considering Freelance? Here are some Pro's/Cons

7/4/2017

 
Picture
Image Credit - www.amandawalkins.com
     Ben Mauro has always been extremely helpful to those thinking of pursuing a freelance career. He's back again talking a bit about the pro's and cons of Freelance vs. working In-House at studios. These are some great guidelines to follow when quoting freelance work to studios. Many people don't consider all of the extra costs that come with working freelance. Many of these costs are usually taken care of by the studios when you work In-House, so we don't immediately consider them when we work from home. 
     Too many people aren't getting paid what they should for Freelancing. So definitely don't forget about all of this when you're quoting work for a contract!
     - Jacob

Read More
0 Comments
    • SIGN UP - NEWSLETTER
    <
    >

    ​SIGN UP FOR NEWS, UPDATES, DISCOUNTS, AND MORE!

    * indicates required

    Store

    Recent Posts

    May 2018
    April 2018
    November 2017
    October 2017
    July 2017
    March 2017
    February 2017
    December 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016

    Categories

    All
    Environment Artist Reference
    General Art
    Interviews And Talks
    Photogrammetry
    Photography
    Substance
    Textures
    Tips
    Tutorials And Breakdowns
    Unreal Engine
    Zbrush

    RSS Feed

Unreal Marketplace Assets

Tutorials and Textures

Website

Store
Tutorials
Blog
Support
Forums

Company

Contact
​
About
Terms of Service
​FAQ

Site Credits

Contact

e: info@purepolygons.com
f: Facebook Fan Page
t: Twitter Fan Page

y: Youtube Channel
© COPYRIGHT PurePolygons Inc. 2015 - 2016. 
ALL RIGHTS RESERVED.