The basics and Overview of lighting in Unreal Engine 4.17
As the Unreal Engine continues to release new updates, the potential for creating beautiful lit interior and exteriors is always advancing. There are many new features that can be easy to miss with each new update and we may be stuck in our old ways lighting our level without realizing that we are missing the incredible new ways to capture that realistic lighting we are going for. Recently, Epic Games Lead Artist Jerome Platteaux provided us all with some excellent tips and tricks for UE4.
Lighting with Unreal Engine Masterclass | Unreal Dev Day Montreal 2017
The session by Lead Artist Jerome Platteaux will focus on the different ways to light a project in Unreal Engine and covers the basics of Physically Based Rendering and how to choose between the forward and the deferred render. The session also explains Baked Lighting with Lightmass, Dynamic lighting and Image based lighting while highlighting the advantages for each technique.
Link to Presentation Slides and Images
https://drive.google.com/drive/folders/0Bz9WYIaLzMjua1FfUmx3SHU3c3M
https://drive.google.com/drive/folders/0Bz9WYIaLzMjua1FfUmx3SHU3c3M
Enjoy!
- Jacob
- Jacob