- Environment Workflow
- What tools should be in your arsenal?
- The importance of teamwork
- How do lighting and FX play into environment creation
- General rules of thumb for texture creation, poly counts, texture resolution and more
- Scene planning and step by step process to completion
- Who's that little grey dude?
- And much much more information!
I recently had the opportunity to do a live session with CGSociety! Where I talked with Manny Fagelus about the process of an Environment Artist and answering some questions from people like yourself :) If you didn't get a chance to check it out before, please feel free to take a look! We cover a ton of stuff in the video.
Creating Tiling Textures is a necessary and crucial skill to have when it comes to creating Artwork for Games. Whether you are making stitch seams on a character, texturing a brick wall, or creating a Forest Ground, tiling textures play an incredibly important part in the process. One tool to create those tiling textures in is the incredibly popular Zbrush 3D Modeling/Sculpting Program.
Most of you have heard of Zbrush and some of you have used Zbrush. For those of you that are either new to zbrush or have not heard of it at all, here are some quick start videos to help you learn how to begin the process of creating tiling textures within the program. Once you have a stronger footing with the program, feel free to get into the more advanced course that I have here on my website where we create a Forest Ground Tiling Texture from start to finish.
In the meantime, here is the getting started guide to creating tiling textures in ZBrush :)
Tutorial - Zbrush Tiling Textures Part 1 - Gathering Reference
Please continue reading for the other 4 parts of the series...
Simple Tips, Tricks, and Breakdowns for how I created some of my organic textures.
Feel free to take a deeper look at these textures in the bundle pack available in the store.
Please follow along for some learning fun! :)
Muddy, Grass, Ground, with puddles breakdown
In order for these techniques to be used to their full potential, I would recommend checking out the Zbrush Tiling Texture youtube series that I have posted up in another blog post here on the site.
Please take a look.
Zbrush Tiling Texture Blog Post
Please Continue Reading...
Hi everyone, my name is Jacob Norris.
In this guide I will walk you through some of the techniques I used to create the modular building set.
The High Poly texture models and texture samples can be found in the breakdown for sale in the store here:
Building Breakdown + BONUS Highpoly and Texture Files
Please also see the Modular Building Set for the Unreal Engine in the store!
MODULAR BUILDING SET - STORE PAGE
Creating your Textures and Materials
So I want to first start off by saying that my intent with this Set was to allow for as much flexibility as possible while using the least amount of Textures and Static Meshes that I could while still maintaining a certain level of quality throughout the Set. In order to do this I had to think A LOT about what Textures I was going to make and how I would lay them out in order to get the most use out of them. With store fronts, the entire thing can be created simply by making some solid Trim Textures. These trim textures would allow me to create pillars, window frames, door frames, vents, air conditioners, roof trims, awnings, overhangs, and the works. So I needed a variety of different shapes in my texture. Now that I know what I will be making with this texture I can create some interesting shapes and bevels that I can unwrap my static meshes with. Here we have the first example.
Please continue reading...
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