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Global Parameters Blueprint: A Blueprint is included that can globally adjust the parameters of the world with some simple sliders. Increase the wind speed or intensity in any direction. It will seemlessly affect the foliage, snowfall, and water surfaces without you having to worry about a thing. Adjust the "Snow Coverage" and you will see snow falling and starting to build up on all of your assets in the scene, as well as ice starting to form on your water and lakes. All controlled by a few simple values. Snow: The amount of snow build up on assets can be globally changed easily from no snow to a frozen wasteland by using the provided Blueprint and Swappable Landscape Materials. Includes falling Snow FX, that change with the wind direction and intensity using the same Blueprint. All of the snow uses high quality subsurface materials, with detail maps, and tessellation that can be turned on or off and adjusted in the material instances. Ice, Water, and Wind: Ice can be procedurally generated on top of water and lakes in real time! The water can also be set to have a translucent or opaque surface. With blendable edges at the shoreline, custom depth, water color, and a rippling surface that changes direction with the wind! Trees + Foliage: A completely revamped Spline Tree Generator. You now have the option to customize each branch type individually on trees to allow for more unique outcomes. Or keep it simple and set master parameters for all of your branch types easily. As well as the ability to use and infinite number "Random Seed Values" now to prevent the tree branches from randomizing as you move the splines around. Customize them to your liking or copy and paste them all over! It's even more powerful when you start swapping things with your own assets to make any type of tree you want! Lowpoly Distant Pine Tree AlphaCards are also included for views of the distance mountains and lanscapes without hurting performance. Materials and Instances: High quality materials created with both zbrush and substance designer for the best looking Displacement Maps, Normals, and Albedo information designed with an artists eye. Turn tessellation on or off on some assets for next-gen looking models. Material Functions are used to clean up messy material graphs and easily make global changes to multiple material types. You can easily export any spline generated models that you create. Simply by selecting the generated meshes and using the export function. This can even be a quick modeling tool *This pack is almost 4GB and with all features enabled is recommended for higher-end PC's. The texture sizes are at 4k and material instance features can be enabled or disabled to help optimize the pack and run on a wider variety of machines for your project. All features are recommended for highest quality results* Features - Demo scene to show use of assets and placement in a final looking scene - Overview scene to show again more variations of assets and uses of the blueprints and materials - Spline Generated trees, branches, roads, and more! - Procedurally Generated Snow Build-up on assets - Procedural Realtime Ice Formation on water and lakes - Procedural Water surface with changing ripple direction and intensity based off of wind - Procedural Falling snow FX with scalable wind speed, direction, and intensity - Paint foliage in engine with the Unreal foliage tools - Turn tessellation on or off for almost all assets Assets - Lowpoly Pine Tree Alpha Cards included for environment background - Terrain blended materials - Over 200 Total (UE4 Content Files) - Over 70 Textures - Over 60 Materials, Functions, and Parameters - Over 50 Meshes Technical Details - Optimized assets with scaleable quality features inside of the material instances - All of the necessary assets have LOD's that cut the geo down by at least half at each LOD - Assets range between (2 Tri's - 220,000 Tri's) - Average Texture size of 4096x4096 with some reaching up to 8k. Feel free to scale these for quality and performance - Generally include (Albedo Map, Specular, Roughness, AO, and Displacement map) Intended Platform: - Windows - OSX |
Files And Combatibility
UNREAL MARKETPLACEPreview VideoTips and TricksOptimizing Spline Trees |
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